TEAM GAMES
There are ten events in Team Games. These games are set up and run like the Olympics. You can add more events, or take some out, but the idea is to have a series of events which allow the players to demonstrate their skills. Divide the players into relatively even teams and keep score by team. Each player should participate in 3-5 events. Award medals to the individual event winners and a prize to the members of the winning team. A good way to run Team Games is to hold two or three events per day one day a week over several weeks.
EVENT: INFIELD THROWS: SS TO 1ST BASE:
Field a ground ball at SS thrown from the pitching machine at home plate. Throw to a target at first base. Each player gets four (4) balls. Direct hit on the target = 5 points, Bounce hit = 3 points, Miss the target or an error fielding = No points
EVENT: RUNNING TIME: HOME TO 1ST BASE:
Bunt a ball pitched by the pitching machine (RH batters box). Run to first base. Each player runs twice. Lowest time = 30 points, Next low = 20 points, Next low = 10 points, Next low = 5 points. The clock starts when the ball is bunted.
EVENT: OUTFIELD THROWS TO HOME PLATE:
Field a fly ball thrown from the pitching machine at home plate. Throw to a target at home plate. Each player gets four (4) balls. Direct hit on the target = 5 points, in the target zone = 3 points, outside the target zone = - 1 point.
EVENT: TEE HIT FOR DISTANCE:
Hit a ball off a tee placed at home plate. The distance is measured to the landing point. Each player gets four (4) hits. Longest hit = 30 points, Next longest = 20 points, Next longest = 10 points, Next longest = 5 points.
EVENT: CATCHER THROWS: HOME TO 2ND BASE:
Catch a pitched ball from the pitching machine. Throw to a target at second base. Direct hit on the target = 5 points, Bounce hit = 3 points, Miss the target or an error fielding = No points
EVENT: PITCHING ACCURACY:
Pitch a ball from the pitching plate towards a target at home plate. Each player pitches ten (10) balls. Hitting inside the box on the target = 3 points, Outside box, on target = 1 point. (The target is a strike zone size box on a towel on the target.)
EVENT: AROUND THE HORN:
Each team has four players participating, one player each at C, 3B, 2B, 1B. The ball is thrown in a specific pattern around the horn. Each team gets two chances. Lowest time = 30 points, Next low = 20 points, Next low = 10 points, Next low = 5 points. The clock starts on the first throw. Pattern: C - 3B - 2B - 1B - C, then reverse.
EVENT: BUNTING TO TARGET:
Bunt a ball at home plate thrown from the pitching machine. Each player gets four (4) balls. Ball stopping in target zone 1 = 5 points, in target zone 2 = 3 points, in pitchers 8’ circle = -3 points. See target pattern below.
EVENT: THROWING RELAY:
Each team has five players participating, one each at C, P, LF, CF, RF. The ball is thrown in a specific pattern from the outfield to the infield. . Each team gets two chances. Lowest time = 30 points, Next low = 20 points, Next low = 10 points, Next low = 5 points. The clock starts on the first throw. The throwing pattern is: C- P- LF- P- CF- P- RF- C
EVENT: RUNNING TIME: HOME TO HOME:
Bunt a ball pitched by the pitching machine (RH batters box). Run home to home. Each player runs twice. Lowest time = 30 points, Next low = 20 points, Next low = 10 points, Next low = 5 points. The clock starts when the ball is bunted.